Paper Survey Table - Smart Mobility - role of mobile games

Description

The following is a short explanation of each of the columns of the table and its contents, self-explanatory titles are omitted. Database: source or publisher of the paper Type: description of the kind of publication between conference paper, book chapter, or journal paper.  Oldest Reference: year of publication of the oldest reference cited in the paper. Newest Reference: year of publication of the newest reference cited in the paper. Citation: Classification of the number of citations that the paper has. Values: none, 1-5, 5-10, +10. Participants: Classification of the number of participants that the paper reports. Values: none, 1-5, 5-10, +10.  Method Description: Short description of the method reported by the paper. Reported Method: Classification of the reported method of the paper in three main categories. Design, Experiment / Test, Literature review, Survey. Gamification - Motivation: Classification of the sources of motivation reported. Values: Intrinsic Motivation, Extrinsic Motivation, Mixed. Gamification - Negative Issues: Filled when the paper is reporting the analysis of negative consequences of using gamification: Gamification: Classification of the kind of technique reported. Values: Gamified, not Gamified Device and Location Usage: Classification of the use of mobile devices, wearables and location technologies. Values: No device, Device enabled, Mobile and location enabled, Device and location enabled. App Name: The name of the application reported by the paper when it exists.

Resources

Name Format Description Link
0 http://data.europa.eu/88u/dataset/oai-zenodo-org-840037
0 http://data.europa.eu/88u/dataset/oai-zenodo-org-840037

Tags

  • gamification
  • geo-c
  • geospatial
  • serious-games
  • smart-mobility
  • urban-cycling

Topics

Categories